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- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
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-
-
- On Tue, 11 Jun 1996, robin ball wrote:
-
- > I had a go on the pre-pre-preview of GEM DEU this morning and
- > thought Anthony (and others) might like some initial thoughts. Bear in
- > mind, that some of these are no doubt obvious and already being looked
- > into.
-
- Yep...
-
- > Firstly, it's looking really promising, I can't wait to see the
- Thanks. :)
- > next version (tomorrow was it Anthony ;-).
-
- It'll be in the post to you tonight (I have discovered I nolonger have
- access to a disk drive...)
-
- > I'm not sure about the way the scroll bars work at the moment. When
- > you're zoomed in really close (neccessary for careful editing) it'll take
- > ages to scroll over to another part of the map. You're forced to zoom out,
- > move it, and zoom in again. Not being a programmer, I can't really offer
- > advice about an alternative.
-
- Yes, I've just had an idea about this. It'll be differnet in the
- next version...
-
- > In Sidedef/linedef mode, it doesn't yet show which side of the
- line is
- "out wards", like WINDEU does. Does it (will it) only show the currently
- > selected one (I don't remember whether I managed to select one, or whether
- > I only tried vertexes and things)?
-
- Right, I'll look into the outwards line.
-
- It does highlight (in green, IIRC) selected vertexes,lines and sectors.
- Selecting is a little dificult... (however, as far as 'edit' is concerned
- using next/previous does select a line/thing - just doesn't show this
- on the map.
-
- > The map takes a while to redraw, even if only a couple of lines are
- > on the screen. Does this mean it has to redraw the whole thing everytime
- > something is altered?
- Yep, you guessed it... tis is being looked into...
-
- >Also, all of the Things are drawn whatever mode
- > you're in. Why not have an option to not display them when in another mode?
-
- Thats a good idea...
-
- > The "scale to" dialogue seems to make you edit the wrong number,
- > making it difficult to work out.
- I assume that you mean it defaults to the 'top' of the fraction? I'll
- make it default to the bottom... (although you do sometimes want 2/1)
-
- > Some Things seem to be in white, which is a bit strange against a
- > white background.
-
- PC DEU has a black backround...they have now been changed..
- change
- > The "view sprites" option crashes, but I was wondering if this
- > would only work in 256 colour mode (16's not really enough). Similarly for
- > a texture viewer.
- >
- > There's no information about anything that I could find. Perhaps a
- > second window would be of most use for this, showing currently selected
- > textures, or thing and sector details.
- >
- > Editing stuff by numbers would be a pain, but I know Anthony's
- > trying to find out how to drag stuff about a window.
- >
- > These are just first vague thoughts. Any further ones anybody?
- >
- > Have another day.
- >
- > Robin Ball
- >
- >
- >
-
-